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Old Jun 04, 2012, 03:54 AM // 03:54   #1
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Default Ineptitude or Energy Surge?

Which elite skill do you guys think is better as far as damage dealing and killing, Ineptitude or Energy Surge?
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Old Jun 04, 2012, 04:19 AM // 04:19   #2
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Energy Surge wins on most occasions. It's 10e cheaper, nearby range, instant spike damage and multiple copies stack well in teams.

Ineptitude, on the other hand, costs 15e, adjacent range only, offers a superfluous condition and is reactive; even if the foe is attacking, it's not an instant spike.

Your choice.
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Old Jun 04, 2012, 04:39 AM // 04:39   #3
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Ineptitude because it's defense as well as offense. My second Mesmer would be Panic, and then if I want a third, it will be Energy Surge.
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Old Jun 04, 2012, 04:43 AM // 04:43   #4
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Quote:
Originally Posted by ac1inferno View Post
Ineptitude because it's defense as well as offense. My second Mesmer would be Panic, and then if I want a third, it will be Energy Surge.
Refer to my post. The adjacent blind is wank and superfluous when you have an in the area Weakness source (Enfeebling Blood) and Aegis/Displacement.
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Old Jun 04, 2012, 04:54 AM // 04:54   #5
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Ineptitude is 10 energy, not 15.
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Old Jun 04, 2012, 05:57 AM // 05:57   #6
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E-Surge is definitely better for dmg only.
Inept does a good dmg, but not as good as E-Surge because of short duration and conditional dmg.
But Inept with other illusion magic skills (Wandering Eye, Clumsiness and Signet of Clusiness) shut down psychicals greatly.

I bring Inept for chowdcontrol, shutdowns and anti-meele, E-Surge for dmg.

Edit: Always bring echo to double E-Surge.
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Old Jun 04, 2012, 06:06 AM // 06:06   #7
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Originally Posted by Sagittario View Post
E-Surge is definitely better for dmg only.
Inept does a good dmg, but not as good as E-Surge because of short duration and conditional dmg.
But Inept with other illusion magic skills (Wandering Eye, Clumsiness and Signet of Clusiness) shut down psychicals greatly.

I bring Inept for chowdcontrol, shutdowns and anti-meele, E-Surge for dmg.

Edit: Always bring echo to double E-Surge.
Wandering Eye is probably the best skill, but you end up gimping your bar just to bring one spell. Best bet is to run Esurge+Wandering Eye/Clumsi Sig.
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Old Jun 04, 2012, 07:56 AM // 07:56   #8
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ineptitude is better, pve creatures tend to wand anyways.
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Old Jun 04, 2012, 09:31 AM // 09:31   #9
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Energy Surge.
Domination is better than Illusion, Energy Surge is reliable burst damage and Energy Surge has a better icon.
If you really need something special to deal with physicals beyond Aegis then put Enfeebling Blood on someone. If that's not enough then you're doing something wrong.
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Old Jun 04, 2012, 09:42 AM // 09:42   #10
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I personally use Arcane Languor, absolutely savage in PvE rolls through anything.
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Old Jun 04, 2012, 12:07 PM // 12:07   #11
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I would prefer Energy surge too but..

Also keep in mind that both spells come from different attributes. So if your not planning to bring domination skills. You might wanna go ineptitude instead. Both aren't too bad to be honest.
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Old Jun 05, 2012, 04:20 AM // 04:20   #12
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Quote:
Originally Posted by HigherMinion View Post
Refer to my post. The adjacent blind is wank and superfluous when you have an in the area Weakness source (Enfeebling Blood) and Aegis/Displacement.
I like having a lot of defense. I have Ineptitude, Enfeebling Blood, and Aegis and things still die fast enough.
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Old Jun 05, 2012, 05:51 AM // 05:51   #13
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Originally Posted by ac1inferno View Post
I like having a lot of defense. I have Ineptitude, Enfeebling Blood, and Aegis and things still die fast enough.
But they could die faster! And it's not really another layer of defence; two conditions is equal to one.
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Old Jun 05, 2012, 06:54 PM // 18:54   #14
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Quote:
Originally Posted by HigherMinion View Post
Wandering Eye is probably the best skill, but you end up gimping your bar just to bring one spell. Best bet is to run Esurge+Wandering Eye/Clumsi Sig.
Not this because you run into split attributes. It would be more beneficial to bring a Dom and Illusion mesmer in this case. Theres enough skills in both atts. to make them be effective. Inep/Clumsiness/Clumsiness sig./wanders eye/arcane condrum is what I run on my illusion mesmer, keeps mobs from dealing too much damage while still doing a decent amount. Then a gimmick esurge build will do.

They are both equivalent to each other, it just all depends on scenarios which are endless.
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Old Jun 05, 2012, 08:05 PM // 20:05   #15
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Originally Posted by undead living View Post
Not this because you run into split attributes. It would be more beneficial to bring a Dom and Illusion mesmer in this case. Theres enough skills in both atts. to make them be effective. Inep/Clumsiness/Clumsiness sig./wanders eye/arcane condrum is what I run on my illusion mesmer, keeps mobs from dealing too much damage while still doing a decent amount. Then a gimmick esurge build will do.

They are both equivalent to each other, it just all depends on scenarios which are endless.
Inept+Clums=no energylol.

This is what I'm talking about (more or less, but drop the Inept for another esurge copy; Relyk being bad)
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Old Jun 05, 2012, 08:17 PM // 20:17   #16
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I have doubts on mesmer builds that try to fit both in like that because you are gimping your fast casting and reducing your skill recharge versus having specialized dom and illusion mesmers.

You sacrifice about 2s recharge for your CoF, ES, Ineptitude, etc. along with slightly lower attribute for illusion or dom. Worth it? Maybe only for some situations.

Last edited by Daesu; Jun 05, 2012 at 08:29 PM // 20:29..
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Old Jun 05, 2012, 09:14 PM // 21:14   #17
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Quote:
Originally Posted by Daesu View Post
I have doubts on mesmer builds that try to fit both in like that because you are gimping your fast casting and reducing your skill recharge versus having specialized dom and illusion mesmers.

You sacrifice about 2s recharge for your CoF, ES, Ineptitude, etc. along with slightly lower attribute for illusion or dom. Worth it? Maybe only for some situations.
I've been running this sort of setup for a while (whenever Markway becomes awkward and I need defencefag bars) and it is in no way gimped. You get higher damage output, *better* energy management and a good mix of anti-melee/caster.
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Old Jun 05, 2012, 09:26 PM // 21:26   #18
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arcane conundrum+dom mesmer with shatter hex= aoe damage+massive energy return. and of course nobody runs a hero w/o e management.. lol
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Old Jun 05, 2012, 10:05 PM // 22:05   #19
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Quote:
Originally Posted by HigherMinion View Post
I've been running this sort of setup for a while (whenever Markway becomes awkward and I need defencefag bars) and it is in no way gimped. You get higher damage output, *better* energy management and a good mix of anti-melee/caster.
I am not saying that it doesn't work in PvE. I am asking a question if this setup is superior to the more traditional setup of having specialized dom or illusion mesmers. It seems to me that it has pros and cons compared to the more traditional builds.

Is Wandering [email protected] better than Wastrel [email protected] or [email protected]+Shatter [email protected]? The former also has a slower recharge with [email protected] vs [email protected] which affects all the mesmer spells in the bar.
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Old Jun 05, 2012, 11:56 PM // 23:56   #20
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The correct choice is none of the above. The best elite for damage is either Panic or PI, then WW/WD spam.
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